Projects

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Flora ex Machina_ 

 
Flora ex Machina is a sound installation enabling a new way to experience the Beatrixpark and the complex hidden sounds of its trees. While the park’s soundscape is filled with people talking, birds chirping, trains passing and music playing, there are certain layers of sounds not available to us.
 
These sounds do not travel through the air, but only through the tree itself. Inside of the kunstkapel each tree is represented by a unique Omnidirectional speaker sculpture so we can immerse ourselves in the sounds these six trees produce.

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Coils of copper_ 

Coils of Copper is a site-specific sensory extension for the perception of electromagnetic radiation. The collaboration builds on both Andreas Tegnander’s research into cross-sensory sound installations and Ossip Blits’ previous research on electromagnetic radiation.

While our bodies naturally emit low levels of radiation, this radiation is insignificant in comparison to the amount our technological appliances produce. 

As a result our cities are imperceivable radiation landfills. Through the use of the six custom build electromagnetic microphones, Andreas and Ossip translate this electromagnetic waste into perceivable auditory waves.

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a wide range of colours_ 

The installation is a deep dive into embodied composition where the spectator/listener can walk throughout the soundscape like a landscape/architecture. Where sounds travel and change through moving into different rooms.

In the basement underneath de Kunstkapel a sound piece connects the floor into an audio surface. Some sounds move through all the rooms, while others stay.. waiting to be found. The composition is experienced by moving around, blending with the architecture.

I wanted to be able to walk through my composition, and to play with our awareness of sound. As I stood in the hallway in between the rooms I felt the sound creep around the corners and deep into the next one. I could hear all the rooms at once, allowing me to experience someplace I could not see. It is a kind of echo location, and for me a powerful what to embody the space and the composition.

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Sound as a malleable terrein_

Sound as a Malleable Terrein was a two month sound research residency that took place at Het Hem during the summer of 2021.

Through researching the temporal patterns and sonic fingerprints of the landscape, the team developed different techniques to translate their collected data into a sonic terrain. Inspired by Henri Levebre and his theory of ‘rhythm-analysis’ the group took walks into the depths of ‘Het Hembrugterrein’ and performed listening exercises, collected data and field recordings.

The artists [Thessa Torsing, Nathan Marcus and Andreas Tegnander] synced with the land and soundscape; tuning their ears to the brushing of grass against a metal pipe, stones crumbling down a hill or a massive pile driver stomping its way through layers of soil. What is the sound of an environment being sculpted?

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What do I hear?

What do I hear is a multinational collaboration to explore formative and theoretical questions of accessibility and inclusivity through sensory translation. The first public public presentation took place at Bradwolff Projects 22- 28 november 2021 in Amsterdam. During this first trial we were showing a prototype of an immersive haptic installation for sensory translation. 

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Space_Corrupted_

Space_corrupted is a collection of Point Clouds. A point cloud is a midpoint between a raw 3D scanning and the desired digital model. It is a cloud of small points, all of which are what the software perceives as a definite location in space. 

By purposely feeding the software bad information the software creates a model that has only the slightest resemblance to reality. Make it too abstract and the software returns nothing, make it to concrete and you get the space as it is. But the closer you get to this threshold, the more abstract its point clouds get.

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Contact

Anderas Tegnander
andreas.tegnander@gmail.com
insta: @andreas.tegnander